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Gmod file probably missing from disk repository css
Gmod file probably missing from disk repository css












Vog_nukem.sp(336) : warning 215: expression has no effect Vog_nukem.sp(328) : warning 213: tag mismatch Vog_nukem.sp(321) : warning 213: tag mismatch Vog_nukem.sp(316) : warning 213: tag mismatch Vog_nukem.sp(281) : warning 213: tag mismatch Vog_nukem.sp(272) : warning 213: tag mismatch Vog_nukem.sp(266) : warning 213: tag mismatch Vog_nukem.sp(246) : warning 213: tag mismatch Vog_nukem.sp(140) : warning 213: tag mismatch Vog_nukem.sp(119) : warning 213: tag mismatch Vog_nukem.sp(108) : warning 213: tag mismatch Whenever I try to compile this myself I get the same error that was posted before: Random ignites people when the blasts take place.Ġ.8 First version, should work with any mod.įor the full package (sounds and script) download the. This fixes the staying shaking screen thing. Added a new shake function and removed the old one. So they are not spawned somewhere people can't see them. Added a check where the players are to spawn the blast circles. Rewrote and fixed alot of global vars, compiling warnings. Added a check, admin has to be ingame to launch a nuke. Fixed: Fire and some explosions will not show when it's a joke nukem. * screen shakes, howling people suffereing, and a whole lot of fire and * Its non-lethal, and just does the explosions and FX which includes 2 sm_nukem_jk is the "just kidding" version of the nuke. * sm_nukem is a slayall command that calls on lots of special effects in * Original Idea: Eric Lidman aka Ludgwig Van It's non-lethal, and just does the explosions and FX which includes 2 screen shakes, howling people suffereing, and a whole lot of fire and explosions. Sm_nukem_jk is the "just kidding" version of the nuke. Sm_nukem is a slayall command that calls on lots of special effects in in the process.














Gmod file probably missing from disk repository css